As noted on the House Rules page, many of these are more
character types than archetypes -- but they're all still lots
of fun, and even if you don't want to use the archetypes as
presented they're still a great source of ideas for character
generation.
Building Archetypes
- Building Custom
Archetypes (Robin Laws)
Guidelines for building your own custom archetypes.
- Archetype Tweaking
(Trip)
A set of rules for tweaking existing archetypes; it is
possible that these should be reserved for GMs, given Robin's
warnings in his guidelines, but be your own judge.
Archetypes
- Arabian Sailor (David
Eber)
A sea-borne wanderer, the daring swashbuckler.
- Bounty Hunter
(Colin Chapman)
He always gets his man -- no matter what or who is in the
way.
- Buro Assassin (David
Eber)
The Buro has a use for killers...
- Con Artist (Colin Chapman)
The classic con man.
- Cyber-Ape (David
Eber)
Jammertech-based archetype for
cybernetic apes.
- Dabbler (Dave Van Domelen)
A dilettante with a fondness for knowledge. Hugely
ineffective in combat.
- Deep Cover Cop (Mike
Hall)
The cop who's so far in he's almost forgotten who he
is.
- Disillusioned Hero
(Mike Hall)
Cynical, embittered, yet still somehow hopeful. Very nice
Unique Schtick.
- Eastern Monk (Colin Chapman)
A monk of the sort seen in Chinese Ghost
Story.
- Entertainer (Bryant
Durrell)
The Chinese opera flavor of entertainer; c.f. Peking
Opera Blues.
- Fugitive (Mike Hall)
He's on the run, trying to prove his innocence.
- Jammer
Subversive (David Eber)
Another Jammertech-based
archetype; this is the classic techie with a yen for
explosives.
- Karate Wizard (Geoff
Grabowski)
An flavor of Magic Cop or Monster Hunter from the early
junctures.
- Lone Rider (Colin Chapman)
The solitary wanderer and dispenser of justice, with special
schticks relating to driving.
- Mexican Wrestler
(Evan James)
The classic masked wrestler, turning his (or her) skills to
justice!
- Netherworld Traveller (David
Eber)
A very flexible archetype for Netherworld denizens.
- Reformed Gangster
(Trip)
Mooks gone good.
- Ring Fighter (Trip)
The professional fighter; similar to the Martial
Artist.
- Sea Captain (David
Eber)
A specialized archetype with interesting flavor.
- Smuggler (Mike Hall)
One of the classic underworld types, suitable for gunrunning
and other shady pursuits.
- Supernatural Cop
(Benjamin Baugh)
The opposite of a Magic Cop.
- Treasure Hunter
(Colin Chapman)
The Indiana Jones flavor of archeologist, with derring-do
galore.
- Urban Samaritan (Mike
Hall)
The protector of his (or her) community; great for players
who like hooks.
- Vengeful Hood (Mike
Hall)
Another take on the concept of the heroic hood; this one is
a bit darker than others.
- Wandering Monk (Evan
James)
A new kind of martial artist, inspired by Kung
Fu and Kwai Chang Caine.
- Wild Man (Mike Hall)
The noble savage of pulp lore.
- Worldly Martial
Artist (Kevin Mowery)
The martial artist who doesn't really want to
forego worldly things...
- Zen Wanderer (Mike
Hall)
In tune with nature and the supernatural, this variant on
the martial artist wanders the world.
Last modified: May 9th, 1999; please send comments to
durrell@innocence.com.