By Colin Chapman.
"My heart yearns to stay, but I cannot. I am the kind that can know no rest. The road beckons." (rides off into the distance)
A traveller on the harsh highway of life, you are the lone wandering vigilante, breezing into town at sunset. Grateful for a hot meal and a roof over your head, you never look for trouble but it always finds you. A fierce advocate of justice, you stay just long enough to fight the wicked and save the innocent before riding off into the sunset. You've learnt to trust your steed, be it flesh and blood or iron and steel, for it's your companion and lifeline on this torturous road called life.
You weren't always like this, and perhaps, deep down, you long to settle, but your melodramatic hook drives you on down a dark and dangerous path. Are you running from your past or seeking vengeance? Sometimes mysterious, always cynical, you know that scum don't listen to reason. Only lead and steel speak their language...
The Secret War provides many ways to fight 'evil' and make the world safer for the innocent. You know it's too late for you.
Divide 6 points among your primary attributes, adding no more than 3 points to a single attribute.
Add 4 Skill Bonuses.
Last modified: July 17, 1996; please send comments to durrell@innocence.com.