By Mike "Katsuo" Hall.
"I can't let you take me in; not until I've got the evidence I need. When that time comes, I'll answer for running...but not one minute before."
Falsely accused of a major crime, you are on the run while attempting to prove your innocence. You have few if any friends: just the tiny handful of people who believe your wild story about being framed or set-up (or whatever...this character type needs a really well-written dramatic hook). The law dogs your every step, as do the people who set you up in the first place.
A non-violent person by nature, you have noetheless been forced to learn how to fight...a tragedy you fully intend to make somebody pay dearly for.
When you are actually able to sleep, you dream of the life you once had, and imagine that you have awakened from a terrible nightmare to return to your formerly idyllic existence; but then you wake up for real, and, with tears in your eyes and a grim set to your jaw, you start running once again...
Add 1 point each to two primary attributes, and add 1 point to one secondary.
Add 5 Skill Bonuses. If desired, you may replace your Info skills with one career-type skill (i.e., Medicine, Journalism, etc.) with an additional +1 bonus if you do so (for a total bonus of +9).
Last modified: February 26, 1998; please send comments to durrell@innocence.com.