Monarch NPCs
By David Eber.
Apropos of nothing this weekend I had a rush of creativity
concerning the Four Monarchs (well, ok, the fact that I played
Feng Shui this weekend for the first time in weeks may have had
something to do with it). Specificaly, I wrote-up stats for the
Four Monarchs mooks and started working on some sorcery paths
unique to spellcasters in the service of the Monarchs. Note
that my write-ups are different from those in the rules
(specifically, the Thunder Knights in MFD; they're also
different from Patrick O' Duffy's
write-ups on the subject). For those who don't play, the
characters are all based on cards from Shadowfist.
P.S. Any similarity to William Timmins' Path of the Living
Shadow is completely coincidental. I was working on this last
night, and only saw that write-up today.
Darkness Priest(ess)
- Attributes:
- Bod 4, Chi 2 (Mag 5, For 0), Mnd 7, Ref 5
- Skills:
- Sorcery 7, Seduction 7, Intrusion 6
- Schticks:
- Sorcery: Fertility (Observe Chi, Steal Chi)
Fu: Friend of Darkness
Notes: You may replace the Schticks listed with Eyes of
Darkness and Cloak of Darkness from the Darkness Sorcery schtick.
Although both men and women serve Ming I, there are more
priestesses than priests. Neither are meant to be
combatants.
Description: These followers of the Queen of the Darkness
Pagoda dress in the garb of Aztec priests and priestesses (i.e.
leopard skins, wooden masks, feathers and beads, etc...) They
are all attractive men and women, usually (though not always)
of South American Indian descent.
Thunder Warriors
- Attributes:
- Bod 7, Chi 0, Mnd 4, Ref 6 (4)
- Skills:
- Martial Arts 8, Intimidation 8
- Weapons:
- Greatsword (13)
- Armor:
- Platemail (+3/-2)
- Unique Schtick: Hard to Kill
- The heavy armor and unusually high Toughness (for a mook)
of Huan Ken's warriors makes them harder to kill than most
mooks. As a result, Thunder Warriors only go down on an
attack with an Outcome of 6 or more. Naturally, an assualt
rifle or Schticks in Carnival of Carnage will lower this
number. If combined together this number could concievably
drop down to 3 (e.g. 1 schick in COC with an AK-47 or 2
schticks with a M-16).
Exceptional Thunder Warriors may be taught the Path of the Thunderous
Storm.
Fire Warrior
- Attributes:
- Bod 6, Chi 1 (For 0), Mnd 4, Ref 6 (5)
- Skills:
- Martial Arts 7, Intimidation 7, Drive (Fire Sled), 7
- Weapons:
- Scimitar (10 + 1)
- Armor:
- Chainmail and Sheild (+2/-1)
- Schticks:
- Damage Immunity (Fire)
- Unique Schtick: Searing Steel
- The armor and weapons of the Fire Warriors are magically
enchanted by Li Ting's sorcerers to glow with molten heat.
Their scimitars do an additional +1 damage that is not
reduced by Toughness. Further, any character who hits a Fire
Warrior barehanded suffers 1 wound point of damage which is
also not reduced by Toughness. A character attacking a Fire
Warrior may make called shots on the unarmored parts of their
bodies and avoid this damage by taking the standard -2 stunt
penalty. Characters who are immune to fire damage are also
immune to this extra damage.
Ice Warrior
- Attributes:
- Bod 6, Chi 1 (For 0), Mnd 5, Ref 4, Ref 6
- Skills:
- Guns 7, Intimidation 7, Martial Arts 6
- Weapons:
- Ice Rifle (13+1**/5/30)
- Schticks:
- Damage Immunity (Cold)
- Unique Schtick: Ice Rifle
- These assault rifles are made out of magical ice by Pui
Ti's sorceresses. Not only do these weapons do their usual
damage, but the magical cold they emanate also does an
additional 1 point of damage which cannot be reduced by
Toughness. Even touching one of these guns barehanded will do
a point of damage for each shot they are touched, and this
damage also cannot be reduced by Toughness. Characters who
are immune to cold damage are also immune to this extra
damage.
Ice Healer
- Attributes:
- Bod 4, Chi 2 (Mag 5, For 0), Mnd 7, Ref 5
- Skills:
- Sorcery 7, Medicine 7
- Schticks:
- Sorcery: Heal (Heal Wounds, Cure Diseases, Poison
Antidotes)
Creature: Damage Immunity (Cold)
Notes: Ice Healers are not combatants. They may use their
medicine skill to heal characters from any juncture (but they
cannot cure arcanowave mutation or arcanowave induced
injuries).
Some Ice Healers may have the Ice Sorcery schtick.
Last modified: July 31st, 1997; please send comments to
durrell@innocence.com.