Netherworld Rogues Gallery

By Scott Pyle.


Here are some Netherworld baddies to use in your Feng Shui campaigns; feel free to modify and use them as you like.

Yeti

Attributes:
Bod 8, Chi 2, Mnd 4, Ref 5
Skills:
Creature Powers 9, Martial Arts 9
Schticks:
Armor x 2, Conditional Escalation (Bod +1 when 10 wound points are taken from single attack), Regeneration x 2, Abysmal Spines (claws) x 2.
Weaponry:
Claws (12), Punch (9), Kick (10).

7 feet tall, 350 pounds white fur, visible fangs, inveterate smokers of Cuban cigars. Toughness with Armor is 12.

Gobei Evil-eye

(Beholder Sorcerer and Netherworld Gang Boss)

Attributes:
Bod 5, Chi 4 (Mag 9), Mnd 6, Ref 7
Skills:
Creature Powers 12, Sorcery 15, Info/Netherworld 11, Info/Hong Kong Gangs 9, Intimidation 14, Shaping 6, Info/Chess 10.
Schticks:
Creature Powers
Armor x 2, Flight x 2, Regeneration, Tentacles x 10.
Sorcery
Blast (Disintegration, Lightning, Chi, Acid, Fire), Divination, Influence, Movement, Summoning.
Weaponry:
Blast (11), Tentacles (11).

This giant, floating mass of putrid flesh and tentacled eyes runs one of the fastest rising gangs in the Netherworld. He is ruthless, vile, and all-too-evil. His gang is comprised of Netherworld exiles, including a crack cadre of Yeti enforcers. Though his origin is shrouded in mystery, many believe the centuries old Gobei comes from the depths of the Underworld; he does maintain cordial relations with the court of Ming I, Queen of the Darkness Pagoda.

His Toughness with Armor is 7.

Skeleton Warriors

Attributes:
Bod 4 (Tou 6), Chi (Mag 3), Mnd 3, Ref 4
Skills:
Creature Powers 9, Martial Arts 8
Schticks:
Armor, Damage Immunity (Normal Bullets), Inevitable Comeback.
Weaponry:
Sword (8).

These spirits of the dead are summoned from the underworld to serve their masters. They can be unsummoned by any sorcerer possessing the Summoning schtick at a difficulty equal to their Creature Powers (9). Their Toughness with Armor is 8.

Mechanical Golem (Abomination)

Attributes:
Bod 11 (Tou 12), Chi 1 (Mag 4), Mnd 4, Ref 5
Skills:
Creature Powers 8, Arcanowave Device 10, Martial Arts 9, Intimidation 10.
Schticks:
Creature Powers
Immune Normal Melee Weapons, Regeneration.
Arcanowave Devices
Helix Ripper, Robot Limb x 2, Spirit Shield Generator.
Weaponry:
Helix Ripper (15), Punch (13), Kick (14).

8' 5", 500 lbs. This hulking amalgam of flesh and rusting metal is the ultimate Buro enforcer in the Netherworld.

James Shen

(Netherworld Exile and part-time Werewolf)

Attributes:
Bod 5 (8), Chi 1 (Mag 8), Mnd 5 (3), Ref 5 (10)
Skills:
Creature Powers 14, Martial Arts 13, Guns 9, Info/Netherworld 8, Intimidation 9, Shaping 3.
Schticks:
Abysmal Spines x 3, Armor x 3, Conditional Escalation (+1 Bod when 10 wound points are taken from a single attack), Regeneration x 2, Transformation x 2.
Weaponry:
Human form
Makarov 10/2/8+1, Katana 9.
Lupine form
Claws 14, Punch 9, Kick 10, Bite 12.

A former soldier and special operative in the forces of Li Ting, King of the Fire Pagoda, Shen dropped out of sight after the Critical Shift of 1988, re-surfacing six months later the victim of the curse of the Loup Garou. He's now a free agent mercenary, roaming the Netherworld and the various junctures and working for the highest bidder.

Although Shen can control his changes, if he is wounded in battle while in human form he must make a successful Creature Powers check versus a difficulty equal to the number of wound points sustained. If he fails the check, he changes whether he wants to or not.

Trees of the Grove of Purple Doom

Attributes:
Bod 13 (Tou 15), Chi 1 (Mag 9), Mnd 6, Ref 4
Skills:
Creature Powers 15, Info/Netherworld 12, Info/Underworld 13, Intimidation 16.
Schticks:
Abysmal Spines x 4, Armor x 2, Blast (Acid), Blood Drain (Memory Drain), Damage Immunity (Normal Bullets), Domination x 2, Foul Spew (Glutinous Goo), Regeneration x 3, Tentacles x 20, Transformation x 5 (Create Servitors).
Weaponry:
Spines (Branches) 21, Acid Blast 11.

Groves of Purple Doom are collective entities from the Underworld, really a type of demon. They are used almost exclusively by the forces of the Lotus and can be summonned to any area of the Netherworld or 69 A.D. specified by the sorcerer(s) involved. They are often used to guard powerful artifacts hidden at their centers.

Groves of Purple Doom are so named because of their purple and black foliage, foul smelling leaves which, if not raked up, will surely cause nasty falls. Groves cannot be summoned to junctures or areas with a Sorcery AV of -1 or less.

The stats above are for one tree; each active tree in a grove is considered a named character. The number of active trees in a grove is up to the GM.

Servitors are unnamed characters unless otherwise noted, and can best be decribed as short goblins of infernal wood. The number of servitors an active tree can produce per sequence is equal to the Outcome of a Creature Powers check versus a dificulty of 10, and the action of doing so takes 5 shots. Their stats are:

Bod 7, Chi 0 (Mag 3), Mnd 2, Ref 5; Martial Arts 10, Creature Powers 8; Abysmal Spines x 2, Armor; Spines (11), Punch (8).



Last modified: July 17, 1996; please send comments to durrell@innocence.com.