The varying archetypes, schticks, and rules on this page and
its subindexes are not in any way official. I make no promises
as to balance, although I've screened out anything that looked
awfully odd. Be aware that many of the archetypes, while fully
interesting, are really more character types than archetypes --
they could often be done with the existing archetypes, albeit
without the nifty schticks.
Links leading to subindexes are in bold.
- Arcanowave Devices
(Garry Handelman and Colin Chapman)
A selection of new Arcanowave Devices.
- Archetypes
Archetypes and some notes on building new archetypes.
- Creature Schticks
(Various)
Various and sundry creature schticks, from low-powered to
not.
- Fu Paths
Several new Fu Paths, mostly exploring different martial
arts styles.
- Gambler Schticks
(Masen Ma and Dave Weinstein)
Three waycool alternative unique schticks for Gamblers.
- Generic Schticks
(Mark Means)
A couple of generic schticks that any character might buy
given the right background.
- Getting the Drop (Bryant
Durrell)
A rule for holding named characters at gunpoint.
- Gun Schticks
(Various)
Various and sundry gun schticks; none essential, all
interesting.
- Masked Avenger
Variations (Patrick O'Duffy)
Some variations on the Masked Avenger, to make the archetype
support more types of hero.
- Alternative Gun
Schticks (John Harper)
A completely new system for gun schticks if you want them
more like Fu powers.
- Jammertech (Scott Pyle and
others)
Unofficial rules for Jammer technology, including schticks
and archetypes.
- Magic Weapons
(Garry Handelman)
Rules for magic weapons -- sentience, independent movement,
etc.
-
Redemption Notes (David Eber)
Gaming notes for David Eber's story,
Redemption.
- Reversion Revisited (John S.
Olson)
Some thoughts on alternate ways of handling reversion
points.
- Sorcery
A few more Sorcery Schticks, and some material you can tack
on to exisiting ones.
- Unique Thief Schticks
(Chris Nasipak)
A pair of interesting if powerful unique schticks for the
Thief archetype.
- Transformed
Animals
A menagerie (sorry, couldn't help it) of Transformed Animal
types.
- Unnamed Creature
Schticks (Matt Smith)
Defensive Creature Schticks adapted to make sense for
unnamed creatures.
- Weapon Schticks (David
Eber)
The equivalent of gun schticks for hand to hand
weapons.
Last modified: March 10th, 1998; please send comments to
durrell@innocence.com.