
    
    The varying archetypes, schticks, and rules on this page and
    its subindexes are not in any way official. I make no promises
    as to balance, although I've screened out anything that looked
    awfully odd. Be aware that many of the archetypes, while fully
    interesting, are really more character types than archetypes --
    they could often be done with the existing archetypes, albeit
    without the nifty schticks.
    Links leading to subindexes are in bold.
    
      - Arcanowave Devices
      (Garry Handelman and Colin Chapman)
 A selection of new Arcanowave Devices.
- Archetypes
 Archetypes and some notes on building new archetypes.
- Creature Schticks
      (Various)
 Various and sundry creature schticks, from low-powered to
      not.
- Fu Paths
 Several new Fu Paths, mostly exploring different martial
      arts styles.
- Gambler Schticks
      (Masen Ma and Dave Weinstein)
 Three waycool alternative unique schticks for Gamblers.
- Generic Schticks
      (Mark Means)
 A couple of generic schticks that any character might buy
      given the right background.
- Getting the Drop (Bryant
      Durrell)
 A rule for holding named characters at gunpoint.
- Gun Schticks
      (Various)
 Various and sundry gun schticks; none essential, all
      interesting.
- Masked Avenger
      Variations (Patrick O'Duffy)
 Some variations on the Masked Avenger, to make the archetype
      support more types of hero.
- Alternative Gun
      Schticks (John Harper)
 A completely new system for gun schticks if you want them
      more like Fu powers.
- Jammertech (Scott Pyle and
      others)
 Unofficial rules for Jammer technology, including schticks
      and archetypes.
- Magic Weapons
      (Garry Handelman)
 Rules for magic weapons -- sentience, independent movement,
      etc.
- 
      Redemption Notes (David Eber)
 Gaming notes for David Eber's story, 
      Redemption.
- Reversion Revisited (John S.
      Olson)
 Some thoughts on alternate ways of handling reversion
      points.
- Sorcery
 A few more Sorcery Schticks, and some material you can tack
      on to exisiting ones.
- Unique Thief Schticks
      (Chris Nasipak)
 A pair of interesting if powerful unique schticks for the
      Thief archetype.
- Transformed
      Animals
 A menagerie (sorry, couldn't help it) of Transformed Animal
      types.
- Unnamed Creature
      Schticks (Matt Smith)
 Defensive Creature Schticks adapted to make sense for
      unnamed creatures.
- Weapon Schticks (David
      Eber)
 The equivalent of gun schticks for hand to hand
      weapons.
    
    
    Last modified: March 10th, 1998; please send comments to 
    durrell@innocence.com.