By Masen Ma and Dave Weinstein.
Masen Ma writes:
I kind of have a soft spot for the Gambler archetype (just love God of Gamblers and God of Gamblers' Return), but I'm less than enthusiastic about their unique schtick. I imagine judging the difficulty of upcoming tasks might be useful, but I find that:
So here's a pair of alternative schticks for Gamblers that you might like to try out. Debt of Gamblers is cooler, but Gambling Fu (while it might be better done via stunts) may appeal to some.
Gamblers ride a roller coaster of luck - sometimes you're playing craps on the street trying to win enough to buy dinner, other times you're playing poker with Triad bosses in a high-rise hotel which has just been thrown in the pot. You've gambled with all types and over many different stakes, not just money. Maybe someone important owes you a favour, or maybe you owe them something you hold dear.
Once per session you may spend two fortune dice upon meeting a new character to the story, and declare some kind of gambling history with them. Make a closed roll, with you rolling the positive die and the GM the negative.
Positive results indicate you won the bet while negative results indicate you lost. The above are just guidelines and the GM should feel free to modify or ignore usage of this schtick as necessary. Remember the above only indicates that a gambling debt exists, whether or not anyone is willing or able to pay up, or to what extremes one will go to collect on the debt is a different story.
Gambling often involves losing, and there are a lot of sore losers out there, so inevitably things get nasty and you don't always have a decent weapon handy. You've mastered the art of improvised combat with the tools of your trade -- cards, poker chips, mahjong tiles, roulette balls. In combat you may use your Gambling skill as your AV if using any of the above or similar improvised weapons, but you still use your Gun/Martial Arts skill for dodge purposes. Damage from the above is probably too feeble for injuring Named Characters, but the schtick is still good for nifty stunts like disarming/ distracting/momentary blinding. Mooks may be taken out though, as per usual (Chow Yun Fat rifled a deck into a mook's heart!). Little roulette balls to the eyes, death of a thousand paper cuts, etc.
I suppose weighted, razor edged cards would have similar stats to shuriken (damage 5). Maybe the outcome to take out mooks needs to be increased to 6 for the above. I don't want to turn Gamblers into combat monsters, I just want to represent some of their unique fighting options - especially as seen in God of Gamblers' Return, or the card throwing guy in Once a Thief, oh yeah, the Gambler in City Hunter too. Maybe a special Fu path for Gamblers needs to be constructed using their Fortune as chi points...
Dave Weinstein added:
Once per session that Gambler may reverse the positive and negative values of any roll that affects her (that is, any roll in which she is the actor or is in any way directly acted upon). This may be done after rerolling any sixes.
Last modified: March 25, 1997; please send comments to firstname.lastname@example.org.